Hollow Comet GamesExample
Indie game studio, 9 people, one cosy farming game shipped.
Prototype a fishing mini-game in a weekend
Any engine. Mechanic: timing + tension, no reflex twitchiness (our players are cosy-game people). Placeholder art is fine. We care about how it feels.
Build the small thing described in the story. Keep it simple and finished.
- ✓ Playable build (web preferred)
- ✓ A 60-second clip
- ☐ It works as described
- ☐ It is finished, not half-done
- ☐ Clean and readable
- ☐ Sensible choices for the time given
Unity, Godot or PhaserGame feel