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Hollow Comet GamesExample

Indie game studio, 9 people, one cosy farming game shipped.

Prototype a fishing mini-game in a weekend

Any engine. Mechanic: timing + tension, no reflex twitchiness (our players are cosy-game people). Placeholder art is fine. We care about how it feels.

Your task

Build the small thing described in the story. Keep it simple and finished.

What to hand in
  • ✓ Playable build (web preferred)
  • ✓ A 60-second clip
What the company looks at
  • ☐ It works as described
  • ☐ It is finished, not half-done
  • ☐ Clean and readable
  • ☐ Sensible choices for the time given
Unity, Godot or PhaserGame feel